run_interactive
Run a Godot project with injected MCP input receiver, enabling batched input sequences, game state checks, runtime error retrieval, and screenshots over TCP for interactive testing.
Instructions
Run a Godot project with MCP input receiver injected. Enables send_key_sequence (batched inputs + checkpoints), game_state, get_runtime_errors, and screenshots via TCP. Use instead of run_project for interactive testing.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene | No | Optional: Specific scene to run | |
| projectPath | Yes | Path to the Godot project directory |