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load_sprite

Load a sprite into a Sprite2D node by providing project, scene, node path, and texture path in Godot.

Instructions

Load a sprite into a Sprite2D node

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the Sprite2D node (e.g., "root/Player/Sprite2D")
scenePathYesPath to the scene file (relative to project)
projectPathYesPath to the Godot project directory
texturePathYesPath to the texture file (relative to project)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate this is not read-only, not idempotent, and not destructive, but the description adds no further behavioral context. It does not clarify whether the scene file is modified, whether the node must exist, or any side effects of loading a sprite.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence that directly states the tool's purpose. There is no wasted wording or redundant information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity and complete parameter descriptions, the one-sentence description is minimally viable. However, it lacks information about behavioral outcomes (e.g., persistence, prerequisites) and offers no output schema or annotation support, leaving some ambiguity for an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% coverage, with each parameter (nodePath, scenePath, projectPath, texturePath) already described meaningfully. The description adds no additional parameter semantics beyond what the schema provides, so the baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Load a sprite into a Sprite2D node' uses a specific verb and clearly identifies the resource (sprite) and target (Sprite2D node). It is distinct from sibling tools like add_node or set_node_properties, as it focuses specifically on loading a texture into an existing Sprite2D node.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives, nor any mention of prerequisites or context. It simply states what it does, leaving the agent to infer when to invoke it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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