Skip to main content
Glama

Related Servers

Alternatives to Godot MCP

No user-submitted related servers found.

    Related Servers

    • A
      license
      A
      quality
      D
      maintenance
      An MCP server that gives AI assistants direct control over Godot 4 game development projects. It enables launching the editor, running projects, creating and editing scenes, writing GDScript, and inspecting assets through natural language commands.
      44
      13 npm
      4
      MIT
    • A
      license
      C
      quality
      D
      maintenance
      A comprehensive MCP server that gives AI assistants full control over the Godot game engine, providing 149 tools for runtime code execution, scene manipulation, physics, audio, animation, networking, and more.
      154
      80 npm
      MIT
    • A
      license
      A
      quality
      D
      maintenance
      An MCP server that enables AI assistants to directly run, inspect, modify, and debug Godot game development projects through 110+ tools covering scenes, scripts, resources, runtime debugging, and asset management.
      33
      21 npm
      2
      MIT
    • A
      license
      B
      quality
      D
      maintenance
      An enhanced MCP server for interacting with the Godot game engine, enabling AI assistants to launch the editor, run projects, manage scenes and nodes, and handle scripts.
      16
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      The most advanced MCP server for Godot Editor that lets AI assistants operate directly inside your running Godot project for scene creation, script generation, UI authoring, and more.
      36
      MIT

    TDQS

    A3.6/5.0

    Scored across 75 tools

    Disambiguation4/5

    Most tools have distinct resource+action mappings, and overlapping tools (send_input/send_key/send_key_sequence, set_property/set_node_properties) are clearly differentiated by descriptions that cross-reference the preferred choice. However, the sheer number of similar runtime/input/screenshot tools creates some initial ambiguity.

    Naming Consistency5/5

    All tool names follow a consistent snake_case verb_noun pattern (e.g., list_projects, create_scene, remove_node, validate_script). No camelCase or mixed styles, making the API predictable.

    Tool Count1/5

    75 tools is far beyond the typical well-scoped MCP server. Even for a broad engine like Godot, this feels bloated; many tools are micro-utilities that could be consolidated (e.g., several separate mouse/key/joypad senders).

    Completeness4/5

    The surface covers scene editing, project settings, scripts, tilemaps, animation, input simulation, testing, and asset management. Minor gaps include no file-level delete for scenes/resources/scripts and no create-project tool, but for the primary game-dev workflow it's largely complete.

    Maintenance

    ActivitySlowing
    ResponsivenessNo issues