wait_for_node
Pause execution until a specific node is present in the running game scene. Use after launching a scene to ensure the node is ready before interacting.
Instructions
Block until a node appears in the RUNNING game (by path/name) or timeout. Use after play_scene to sync before driving.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | ||
| timeout_ms | No |