wait_for_node
Blocks execution until a specified node exists in the running game, or times out. Use after starting the scene to synchronize before further actions.
Instructions
Block until a node appears in the RUNNING game (by path/name) or timeout. Use after play_scene to sync before driving.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | ||
| timeout_ms | No |