wait_for_node
Block execution until a node with the given path exists in the running game, or until a timeout expires, synchronizing tests after launching the scene.
Instructions
Block until a node appears in the RUNNING game (by path/name) or timeout. Use after play_scene to sync before driving.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | ||
| timeout_ms | No |