find_nodes
Find running game nodes by type or name, returning their paths for runtime calls, property access, or property setting. Supports class and name matching, with optional recursion and result limits.
Instructions
Find LIVE nodes in the RUNNING game by type and/or name; returns their paths to feed into runtime_call/runtime_get_property/runtime_set_property. 'class' matches native classes AND custom class_name scripts (is_class alone misses custom nodes â they read as @Node@NN). name=substring on the node name. path=scope root (default scene root). recursive=true. max=cap (default 100).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| max | No | ||
| name | No | ||
| path | No | ||
| class | No | ||
| recursive | No |