find_nodes
Find live nodes in the running Godot game by class or name, returning their paths for use with runtime call, get, or set operations.
Instructions
Find LIVE nodes in the RUNNING game by type and/or name; returns their paths to feed into runtime_call/runtime_get_property/runtime_set_property. 'class' matches native classes AND custom class_name scripts (is_class alone misses custom nodes — they read as @Node@NN). name=substring on the node name. path=scope root (default scene root). recursive=true. max=cap (default 100).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| max | No | ||
| name | No | ||
| path | No | ||
| class | No | ||
| recursive | No |