find_nodes
Find live nodes in a running Godot game by type or name, returning their paths for use with runtime tools.
Instructions
Find LIVE nodes in the RUNNING game by type and/or name; returns their paths to feed into runtime_call/runtime_get_property/runtime_set_property. 'class' matches native classes AND custom class_name scripts (is_class alone misses custom nodes â they read as @Node@NN). name=substring on the node name. path=scope root (default scene root). recursive=true. max=cap (default 100).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| max | No | ||
| name | No | ||
| path | No | ||
| class | No | ||
| recursive | No |