render_probe
Diagnose why a 3D node is or isn't visible on screen by checking render stages; returns warnings identifying the broken stage or confirms geometry reaches the camera.
Instructions
Ask WHY a 3D node is or is not on screen, as data instead of pixels — the "node exists, visible is true, log is clean, and I still see nothing" case. Returns a 'warnings' list naming the stage that broke, or a verdict that the geometry does reach the camera. USE THIS BEFORE tuning lighting, fog, exposure or palette on anything you cannot clearly see. The stages it checks: help(tool="render_probe").
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nth | No | ||
| name | No | ||
| path | No | node path or name in the running game | |
| class | No | ||
| under | No |