call_method
Invoke any method on a resolved Godot object, auto-converting argument types and returning JSON; invalid inputs return an error instead of silently no-oping.
Instructions
Invoke a method on a resolved object. args = a positional array, coerced to the declared param types: vectors accept [x,y,z] / {"x":..} / "x y z", colors hex or [r,g,b,a], object params a node name/path or res:// path. Wrong types or counts return an ERROR (never a silent no-op). Returns the result as JSON.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| args | No | ||
| method | Yes | ||
| target | Yes |