call_method
Invoke a method on any resolved Godot object with arguments coerced to declared parameter types, including vectors, colors, and object paths. Returns JSON result or an error for mismatched types or counts.
Instructions
Invoke a method on a resolved object. args = a positional array, coerced to the declared param types: vectors accept [x,y,z] / {"x":..} / "x y z", colors hex or [r,g,b,a], object params a node name/path or res:// path. Wrong types or counts return an ERROR (never a silent no-op). Returns the result as JSON.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| args | No | ||
| method | Yes | ||
| target | Yes |