describe_object
Fetch a live Godot object's properties as JSON using a res:// path, node path, or class name. While the game runs, resolves runtime nodes, specifying which scope the data came from.
Instructions
Dump a live object's properties as JSON. target = a res:// path, a node name/path in the OPEN scene, or a class name (falls back to describe_class). While a game is running it also resolves live nodes (/root/Main/Player), the same paths runtime_get_property takes; the answer says which scope it came from, since the edited scene and the running game share one path syntax but are different worlds.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes |