Beckett — MCP for Godot
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- AlicenseAqualityCmaintenanceGodot 4 MCP server with: Test running (GUT/GdUnit4) with structured pass/fail results API docs search with 30+ Godot 3→4 migration mappings Script analysis detecting 10 common GDScript pitfalls Scene/resource file parsing with antipattern detection Viewport screenshot capture LSP diagnostics from Godot's language server TypeScript, cross-platform (macOS/Windows/Linux), published on npm874 npm9MIT
- FlicenseCqualityBmaintenanceCustom MCP server for automating Godot Engine 4.x, enabling direct scene manipulation, node inspection, GDScript injection, and runtime testing via a WebSocket bridge.63-
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- AlicenseNot gradedqualityAmaintenanceThe most advanced MCP server for Godot Editor that lets AI assistants operate directly inside your running Godot project for scene creation, script generation, UI authoring, and more.49MIT
- AlicenseNot gradedqualityBmaintenanceAn MCP server that lets an AI agent work on a Godot 4.x project the way a developer does: read and edit scenes, write scripts, build, test, run, look at the result, and debug what went wrong.171 npm2AGPL 3.0
- AlicenseNot gradedqualityCmaintenanceA security-first MCP server and Godot editor addon enabling AI agents to observe and control Godot games through bounded, permission-gated tools for debugging, input automation, and project editing.MIT
TDQS
Scored across 56 tools
Several tool pairs overlap: read_file/read_script, write_file/write_script, logs_read/game_logs, get_scene_tree/get_remote_tree, and describe_class/describe_object. Descriptions clarify editor-vs-runtime and text-vs-GDScript context, so an agent can often choose correctly, but the redundancy leaves real misselection risk.
Names are predominantly snake_case and action-oriented (find_nodes, create_node, set_property), with minor exceptions like logs_read, script_patch, game_logs, ui_snapshot, and single-word doctor/screenshot/help. The pattern is readable and mostly predictable rather than chaotic.
At 56 tools the surface is far beyond the 3-15 sweet spot and past the 50+ extreme threshold for agent tool lists. The broad Godot domain explains some breadth, but batch_execute, help, doctor, and effort tiers largely compensate for an over-scoped surface.
The set covers scene CRUD, scripts, files, signals, resources, project settings, runtime inspection, profiling, screenshots/UI, templates, C# builds, and diagnostics. Gaps remain around runtime mutation (no runtime_set_property/runtime_call in this list), file/resource deletion, and input interaction, but most core workflows are covered.