logs_read
Tail Godot's log file to review editor and game session logs. Filter by error/warning level, substring, or adjust line count for targeted debugging.
Instructions
Tail Godot's log FILE (the editor session and any played game log here). For the RUNNING game's errors/stack traces/prints in REAL TIME, prefer game_logs (runtime channel, no file needed) â this file reader is a fallback and needs file logging enabled (off by default; the result tells you how). Optional: level='error'|'warning', 'filter' substring, 'lines' (default 200), 'path' to override.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | override log path (default the project's log_path) | |
| level | No | error | warning â keep only matching lines | |
| lines | No | tail this many lines (default 200) | |
| filter | No | keep only lines containing this substring |