logs_read
Tail Godot's log file to review editor session and played game output. Use it as a fallback when runtime log streaming is not available and file logging is enabled.
Instructions
Tail Godot's log FILE (the editor session and any played game log here). For the RUNNING game's errors/stack traces/prints in REAL TIME, prefer game_logs (runtime channel, no file needed) — this file reader is a fallback and needs file logging enabled (off by default; the result tells you how). Optional: level='error'|'warning', 'filter' substring, 'lines' (default 200), 'path' to override.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | override log path (default the project's log_path) | |
| level | No | error | warning — keep only matching lines | |
| lines | No | tail this many lines (default 200) | |
| filter | No | keep only lines containing this substring |