create_resource
Create a Godot Resource from any class, save it to a res:// path, and set initial properties using an optional dictionary.
Instructions
Create a Resource of the given class and save it to a res:// path (.tres). Optional 'properties' dict sets initial values.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | res:// path ending in .tres/.res | |
| class | Yes | ||
| properties | No |