get_godot_version
Retrieve the running Godot engine version info. Use it to verify editor version for compatibility or debugging.
Instructions
Return the running Godot engine version info.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve the running Godot engine version info. Use it to verify editor version for compatibility or debugging.
Return the running Godot engine version info.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already provide readOnlyHint=true and destructiveHint=false, and the description is consistent with a read-only operation. The description does not add extra behavioral context such as return format or error handling, but given the tool's simplicity, the annotations are sufficient.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence of seven words, with no redundant information. It is front-loaded and concise, earning full marks for structure.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
This is a very simple tool with no parameters, no output schema, and annotations covering its safety. The description fully specifies the tool's function, leaving no gaps in understanding.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, and the baseline for 0 params is 4. There is no parameter information needed, and the description does not need to compensate for any schema gaps.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description specifies the action 'Return' and the resource 'running Godot engine version info', clearly distinguishing it from sibling tools like get_scene_tree or get_performance_monitors. It is a precise, unambiguous statement of what the tool does.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description clearly indicates when to use this tool (when you need version information) and given its simplicity, no exclusions or alternatives are necessary. The context is clear enough for an agent to select this tool appropriately.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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