rescan_filesystem
Make the Godot editor recognize files written outside it: sync scripts now so new class_name entries resolve for validation and writing, and import new assets in the background.
Instructions
Make the editor see files written OUTSIDE it (your own file tools, git, a generator). Scripts sync at once, so a new class_name resolves right away for validate_script / write_script; new assets import in a background scan (the result says while it is still scanning). Pass 'paths' to sync just those files. write_file, write_script and script_patch already do this for what they write.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| paths | No | res:// files to sync now. Default: every script with an unregistered class_name or a stale loaded copy |