set_property
Set a property on a resolved Godot object with undo support. Values are automatically coerced to the property type, accepting formats like vectors.
Instructions
Set a property on a resolved object (undoable). value is coerced to the property's type (vectors accept "x y z" or [x,y,z]).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | any JSON value | |
| target | Yes | ||
| property | Yes |