get_remote_tree
Inspect the live scene tree of a running Godot game. Limit output by path, depth, and node count to stay within token budgets.
Instructions
Dump the live scene tree of the RUNNING game (runtime counterpart of get_scene_tree). SCOPE IT to stay under token limits — a full game tree blows the budget. path=subtree root (name, relative, or absolute /root/...); depth=levels (-1=all); max_nodes (default 250); max_children per node (default 50); collapse=true groups runs of identical leaf siblings (e.g. '8x CPUParticles2D'). Returns {tree, node_count, truncated?}.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | ||
| depth | No | ||
| collapse | No | ||
| max_nodes | No | ||
| max_children | No |