runtime_get_property
Fetch node property values from the running Godot game using a path or live selector (class, name, text, nth). Returns the value and resolved path without re-fetching node paths.
Instructions
Read a property of a node in the RUNNING game. Address by path (node path/name) OR a live selector: class (native or custom class_name) / name / text [+ nth, default 0]. The selector resolves fresh each call â no need to re-fetch volatile @Node@NN paths. Returns the value plus the 'resolved' path that matched.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nth | No | ||
| name | No | ||
| path | No | ||
| text | No | ||
| class | No | ||
| under | No | ||
| property | Yes |