game_logs
Read real-time game output during play-testing: runtime errors with stack traces, warnings, and prints. Filter by level, limit, or clear buffer to isolate issues.
Instructions
Read the RUNNING game's captured output off the runtime channel (real-time, no file logging): runtime SCRIPT errors WITH stack traces, push_error/push_warning, and print(). This is the play->see-error->fix signal â the blind spot logs_read (file-based) can't reliably cover. level=error (default: errors+script+shader) | warning (adds warnings) | all (adds print/stderr). limit=newest N (default 100), filter=substring, clear=true empties the buffer after reading.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| clear | No | ||
| level | No | error | warning | all | |
| limit | No | ||
| filter | No |