play_scene
Play a Godot scene in the editor. Accepts a scene resource path, or uses the current or main scene. Waits for playback start and reads logs for errors.
Instructions
Play a scene in the editor. 'scene' (res://) plays a specific scene; current=true plays the open scene; otherwise the project's main scene. Then wait_until condition=play_started, and logs_read for errors.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene | No | res:// path; omit for main/current | |
| current | No |