play_scene
Play a Godot scene in the editor, wait for play to start, and read logs for errors. Apply runtime property writes when the game connects.
Instructions
Play a scene in the editor. 'scene' (res://) plays a specific scene; current=true plays the open scene; otherwise the project's main scene. Then wait_until condition=play_started, and logs_read for errors. on_ready queues runtime property writes applied the moment the new game connects — the restart boundary batch_execute cannot cross. on_ready shape and its retry behaviour: help(tool="play_scene").
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene | No | res:// path; omit for main/current | |
| current | No | ||
| on_ready | No | property writes applied once the game connects (shape in help) |