stop_scene
Stop the active play session in the Godot editor, halting the running scene to enable further editing.
Instructions
Stop the running play session.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Stop the active play session in the Godot editor, halting the running scene to enable further editing.
Stop the running play session.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations indicate the tool is not read-only and not destructive, and the description clearly states it stops the play session, aligning with that. However, little additional context is provided about side effects, permissions, or error conditions, leaving the description to carry minimal behavioral detail.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, short sentence that gets straight to the point. No unnecessary words or redundant information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple action tool with no parameters and no output schema, the description fully captures the tool's purpose. Combined with the sibling list, the usage context is clear and no other details seem necessary.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and the schema has no properties, so there is nothing to explain. The baseline for zero parameters is 4, and the description correctly avoids inventing parameter semantics.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Stop') and resource ('the running play session'), clearly distinguishing it from siblings like play_scene and get_play_state. It unambiguously states the tool's function.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is used to end a play session, but it does not explicitly mention when to use it relative to alternatives or provide any exclusions. There's no guidance on scenarios like when no play session is running.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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