get_performance_monitors
Read performance monitors (FPS, frame time, memory, object/node counts, draw calls, video memory, physics) from the running game or editor for profiling.
Instructions
Profiling: read Performance monitors (fps, frame time, memory, object/node counts, draw calls, video mem, physics). target=game (default when a play session is connected) samples the RUNNING game; target=editor samples the editor.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| target | No | game | editor | auto |