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Beckett — MCP for Godot

get_performance_monitors

Read-only

Read performance monitors (FPS, frame time, memory, object/node counts, draw calls, video memory, physics) from the running game or editor for profiling.

Instructions

Profiling: read Performance monitors (fps, frame time, memory, object/node counts, draw calls, video mem, physics). target=game (default when a play session is connected) samples the RUNNING game; target=editor samples the editor.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
targetNogame | editor | auto
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, so the tool is safe. The description adds detail about what metrics are read, providing sufficient behavioral context without contradiction.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two concise sentences, front-loading the purpose and listing metrics. No filler or redundant information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple read-only tool with one optional parameter, the description covers the main aspects. It lacks output format details but lists the expected metrics, which is adequate for an agent to understand the tool's purpose.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with parameter description 'game | editor | auto'. The description adds context by explaining the meaning of 'game' and 'editor' and the default behavior, going beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'read' and the resource 'Performance monitors', listing specific metrics (fps, frame time, memory, etc.). It distinguishes from siblings by specifying two targets (game and editor) and the profiling context.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explains when to use each target (game or editor) and notes the default when a play session is connected. However, it does not explicitly mention when not to use the tool or compare with alternatives like monitor_properties.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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