workflow
Run composite Unreal Engine operations: audit level performance, analyze blueprint health, populate scenes with actors, and smoke-test levels.
Instructions
Composite workflow tool that chains multiple operations into high-level workflows. Actions: level_performance_audit (comprehensive level analysis with scene stats, actor summary, perf capture, lighting status, and recommendations), blueprint_health_check (analyze a blueprint for compilation issues, graph complexity, and general health), scene_populate (fill a bounding box with randomized static mesh actors), quick_test (smoke test the current level: info, actors, PIE, viewport capture).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| count | No | [scene_populate] Number of actors to place (default: 10, max: 500). | |
| action | Yes | The workflow to execute. level_performance_audit: comprehensive level audit. blueprint_health_check: inspect and compile a blueprint. scene_populate: fill an area with actors. quick_test: smoke test the current level. | |
| extent | No | [scene_populate] Half-extents [x, y, z] of the bounding box. | |
| origin | No | [scene_populate] Center point [x, y, z] of the area to populate. | |
| asset_paths | No | [scene_populate] Array of static mesh asset paths to use (cycled through). | |
| blueprint_name | No | [blueprint_health_check] Name of the blueprint to analyze. | |
| random_rotation | No | [scene_populate] Apply random Y-axis rotation to placed actors (default: true). | |
| random_scale_range | No | [scene_populate] Uniform scale range [min, max] for random scaling (default: [0.8, 1.2]). |