manage_effect
Create, configure, and control Unreal Engine visual effects: Niagara systems, emitters, debug shapes, and GPU simulations.
Instructions
Niagara particle systems, VFX, debug shapes, and GPU simulations. Create systems, emitters, modules, and control particle effects.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mesh | No | Mesh asset path. | |
| name | No | Name identifier. | |
| node | No | ||
| time | No | ||
| type | No | ||
| color | No | ||
| count | No | ||
| reset | No | ||
| scale | No | 3D scale (x, y, z). | |
| shape | No | ||
| toPin | No | Name of the target pin. | |
| value | No | Generic value (any type). | |
| width | No | ||
| action | Yes | Effect/Niagara action to perform. | |
| effect | No | Asset path (e.g., /Game/Path/Asset). | |
| preset | No | ||
| radius | No | ||
| system | No | Asset path (e.g., /Game/Path/Asset). | |
| toNode | No | ||
| density | No | ||
| emitter | No | ||
| enabled | No | ||
| fromPin | No | Name of the source pin. | |
| payload | No | ||
| sizeMax | No | 3D location (x, y, z). | |
| sizeMin | No | 3D location (x, y, z). | |
| attachTo | No | ||
| duration | No | ||
| effectId | No | ||
| fromNode | No | ||
| inputPin | No | Name of the target pin. | |
| location | No | 3D location (x, y, z). | |
| material | No | Material asset path. | |
| rotation | No | 3D rotation (pitch, yaw, roll). | |
| savePath | No | Path to save the asset. | |
| sizeMode | No | ||
| speedMax | No | ||
| speedMin | No | ||
| strength | No | ||
| template | No | ||
| actorName | No | Name of the actor. | |
| assetPath | No | Asset path (e.g., /Game/Path/Asset). | |
| colorMode | No | ||
| condition | No | ||
| eventName | No | Name of the event. | |
| forceType | No | ||
| intensity | No | ||
| lightType | No | ||
| loopCount | No | ||
| outputPin | No | Name of the source pin. | |
| paramName | No | ||
| paramType | No | ||
| shapeType | No | ||
| spawnRate | No | ||
| stageName | No | ||
| stageType | No | ||
| timeoutMs | No | ||
| attributes | No | ||
| effectType | No | ||
| impactType | No | ||
| moduleName | No | ||
| offsetMode | No | ||
| ribbonPath | No | Asset path (e.g., /Game/Path/Asset). | |
| scattering | No | ||
| staticMesh | No | Mesh asset path. | |
| systemName | No | ||
| systemPath | No | Asset path (e.g., /Game/Path/Asset). | |
| emitterName | No | ||
| gradientEnd | No | ||
| lightRadius | No | ||
| sourceActor | No | ||
| surfaceType | No | ||
| acceleration | No | 3D location (x, y, z). | |
| effectHandle | No | ||
| loopBehavior | No | ||
| offsetAmount | No | ||
| queryChannel | No | ||
| skeletalMesh | No | Mesh asset path. | |
| updateScript | No | ||
| velocityMode | No | ||
| collisionMode | No | ||
| gradientStart | No | ||
| killCondition | No | ||
| niagaraHandle | No | ||
| parameterName | No | Name of the parameter. | |
| parameterType | No | ||
| unitsPerSpawn | No | ||
| audioComponent | No | ||
| lightIntensity | No | ||
| receiverScript | No | ||
| collisionRadius | No | ||
| emitterTemplate | No | Asset path (e.g., /Game/Path/Asset). | |
| splineComponent | No |