manage_sessions
Configure local multiplayer sessions by setting split-screen layouts, hosting or joining LAN games, and enabling voice chat with push-to-talk.
Instructions
Configure local multiplayer: split-screen layouts, LAN hosting/joining, voice chat channels, and push-to-talk.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| muted | No | Whether the item is muted. | |
| action | Yes | Sessions action to perform. | |
| enabled | No | Whether the item/feature is enabled. | |
| mapName | No | Map to load for hosting. | |
| sessionId | No | Session ID. | |
| maxPlayers | No | ||
| playerName | No | Player name for voice operations. | |
| serverName | No | Display name for the server. | |
| serverPort | No | ||
| bIsLANMatch | No | Whether this is a LAN match. | |
| channelName | No | Name of the channel. | |
| channelType | No | Voice channel type. | |
| playerIndex | No | ||
| sessionName | No | Name of the session. | |
| controllerId | No | ||
| voiceEnabled | No | Enable/disable voice chat. | |
| bAllowInvites | No | Allow player invites. | |
| bUsesPresence | No | Use presence for session discovery. | |
| interfaceType | No | Type of session interface to use. | |
| pushToTalkKey | No | Key binding for push-to-talk. | |
| serverAddress | No | Server address. | |
| travelOptions | No | Travel URL options string. | |
| voiceSettings | No | Voice processing settings. | |
| serverPassword | No | Server password for protected games. | |
| targetPlayerId | No | Target player ID. | |
| splitScreenType | No | Split-screen layout type. | |
| bShouldAdvertise | No | Advertise session publicly. | |
| attenuationRadius | No | Radius for voice attenuation (Proximity chat). | |
| pushToTalkEnabled | No | Enable push-to-talk mode. | |
| attenuationFalloff | No | Falloff rate for voice attenuation. | |
| bAllowJoinInProgress | No | Allow joining games in progress. | |
| bUseLobbiesIfAvailable | No | Use lobby system if available. |