manage_character
Creates and configures character blueprints in Unreal Engine, including movement, animation, and interaction systems like mantling, vaulting, climbing, and footstep feedback.
Instructions
Create Character Blueprints with movement, locomotion, and animation state machines.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Name of the asset to create. | |
| path | No | Directory path for asset creation. | |
| save | No | Save the asset(s) after the operation. | |
| action | Yes | Character action to perform. | |
| modeId | No | Custom movement mode ID. | |
| flySpeed | No | ||
| modeName | No | Name for custom movement mode. | |
| runSpeed | No | ||
| swimSpeed | No | ||
| walkSpeed | No | ||
| airControl | No | ||
| climbSpeed | No | ||
| jumpHeight | No | ||
| meshOffset | No | Mesh location offset. | |
| slideSpeed | No | ||
| vaultDepth | No | Obstacle depth to check. | |
| crouchSpeed | No | ||
| parentClass | No | Parent class for character blueprint. | |
| sprintSpeed | No | ||
| surfaceType | No | Physical surface type. | |
| vaultHeight | No | Maximum vault obstacle height. | |
| acceleration | No | ||
| cameraOffset | No | Camera location offset. | |
| climbableTag | No | Tag for climbable surfaces. | |
| deceleration | No | ||
| grappleRange | No | Maximum grapple distance. | |
| grappleSpeed | No | Grapple pull speed. | |
| gravityScale | No | ||
| jumpHoldTime | No | Max hold time for variable jump. | |
| mantleHeight | No | Maximum mantle height. | |
| maxJumpCount | No | ||
| meshRotation | No | Mesh rotation offset. | |
| rotationRate | No | ||
| wallRunSpeed | No | Wall running speed. | |
| blueprintPath | No | Blueprint asset path. | |
| capsuleRadius | No | ||
| slideCooldown | No | ||
| slideDuration | No | ||
| groundFriction | No | ||
| navAgentHeight | No | ||
| navAgentRadius | No | ||
| footstepEnabled | No | Enable footstep system. | |
| springArmLength | No | ||
| wallRunDuration | No | Maximum wall run duration. | |
| avoidanceEnabled | No | Enable AI avoidance. | |
| cameraSocketName | No | Camera socket name. | |
| grappleCablePath | No | Path to cable mesh/material. | |
| grappleTargetTag | No | Tag for grapple targets. | |
| orientToMovement | No | Orient rotation to movement direction. | |
| skeletalMeshPath | No | Skeletal mesh path. | |
| animBlueprintPath | No | Path to animation blueprint. | |
| capsuleHalfHeight | No | ||
| doubleJumpEnabled | No | Enable double jump. | |
| footstepDecalPath | No | Path to footstep decal. | |
| footstepSoundPath | No | Path to footstep sound cue. | |
| springArmLagSpeed | No | Camera lag speed. | |
| climbAnimationPath | No | Path to climb animation. | |
| footstepSocketLeft | No | Left foot socket name. | |
| slideAnimationPath | No | Path to slide animation. | |
| vaultAnimationPath | No | Path to vault animation montage. | |
| footstepSocketRight | No | Right foot socket name. | |
| mantleAnimationPath | No | Path to mantle animation montage. | |
| mantleReachDistance | No | Forward reach for mantle check. | |
| springArmLagEnabled | No | Enable camera lag. | |
| wallRunGravityScale | No | Gravity during wall run. | |
| footstepParticlePath | No | Path to footstep particle. | |
| pathFollowingEnabled | No | Enable path following. | |
| wallRunAnimationPath | No | Path to wall run animation. | |
| footstepTraceDistance | No | Ground trace distance. | |
| fallingLateralFriction | No | Air friction. | |
| useControllerRotationYaw | No | Use controller yaw rotation. | |
| useControllerRotationRoll | No | Use controller roll rotation. | |
| useControllerRotationPitch | No | Use controller pitch rotation. | |
| cameraUsePawnControlRotation | No | Camera follows controller rotation. |