manage_skeleton
Edit Unreal Engine skeletal meshes: add sockets, configure physics assets, set skin weights, and create morph targets.
Instructions
Edit skeletal meshes: add sockets, configure physics assets, set skin weights, and create morph targets.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mass | No | Mass value. | |
| save | No | Save the asset(s) after the operation. | |
| bodyA | No | First physics body. | |
| bodyB | No | Second physics body. | |
| scale | No | 3D scale (x, y, z). | |
| action | Yes | Skeleton action to perform | |
| deltas | No | Array of {vertexIndex, delta} for morph target. | |
| limits | No | Constraint angular limits. | |
| weights | No | Array of {boneIndex, weight} pairs. | |
| bodyName | No | Physics body name. | |
| bodyType | No | Physics body shape type. | |
| boneName | No | Name of the bone. | |
| location | No | 3D location (x, y, z). | |
| rotation | No | 3D rotation (pitch, yaw, roll). | |
| boneIndex | No | Bone index for operations. | |
| overwrite | No | Overwrite if the asset/file already exists. | |
| threshold | No | Weight threshold for pruning (0-1). | |
| mirrorAxis | No | Axis for weight mirroring. | |
| outputPath | No | Output file or directory path. | |
| paintValue | No | Cloth weight paint value (0-1). | |
| socketName | No | Name of the socket. | |
| mirrorTable | No | Bone name mapping for mirroring. | |
| newBoneName | No | New name for renaming. | |
| vertexIndex | No | Vertex index for weight operations. | |
| skeletonPath | No | Skeleton asset path. | |
| linearDamping | No | Linear damping factor. | |
| relativeScale | No | 3D scale (x, y, z). | |
| vertexIndices | No | Array of vertex indices. | |
| angularDamping | No | Angular damping factor. | |
| attachBoneName | No | Bone to attach to. | |
| clothAssetPath | No | Path to cloth asset. | |
| constraintName | No | Constraint name. | |
| parentBoneName | No | Parent bone name. | |
| sourceBoneName | No | Source bone name. | |
| targetBoneName | No | Target bone name. | |
| morphTargetName | No | Morph target name. | |
| morphTargetPath | No | Path to morph target or FBX file for import. | |
| simulatePhysics | No | Enable physics simulation. | |
| collisionEnabled | No | Enable collision for this body. | |
| physicsAssetPath | No | Path to physics asset. | |
| relativeLocation | No | 3D location (x, y, z). | |
| relativeRotation | No | 3D rotation (pitch, yaw, roll). | |
| skeletalMeshPath | No | Skeletal mesh path. |