animation_physics
Create animation blueprints, blend spaces, montages, state machines, Control Rig, IK rigs, ragdolls, and vehicle physics in Unreal Engine.
Instructions
Create animation blueprints, blend spaces, montages, state machines, Control Rig, IK rigs, ragdolls, and vehicle physics.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| max | No | ||
| min | No | ||
| mass | No | ||
| name | No | Name identifier. | |
| time | No | ||
| frame | No | ||
| scale | No | 3D scale (x, y, z). | |
| value | No | Generic value (any type). | |
| action | Yes | Action | |
| length | No | ||
| enabled | No | Whether the item/feature is enabled. | |
| endBone | No | Name of the bone. | |
| rigPath | No | Asset path (e.g., /Game/Path/Asset). | |
| samples | No | ||
| animPath | No | Asset path (e.g., /Game/Path/Asset). | |
| axisName | No | ||
| boneName | No | Name of the bone. | |
| location | No | 3D location (x, y, z). | |
| meshPath | No | Mesh asset path. | |
| playRate | No | ||
| rotation | No | 3D rotation (pitch, yaw, roll). | |
| savePath | No | Path to save the asset. | |
| slotName | No | ||
| unitType | No | ||
| actorName | No | Name of the actor. | |
| artifacts | No | ||
| chainName | No | ||
| curveName | No | ||
| sourcePin | No | ||
| startBone | No | Name of the bone. | |
| stateName | No | ||
| targetPin | No | ||
| notifyName | No | ||
| numSamples | No | ||
| sourceNode | No | ||
| targetNode | No | ||
| controlName | No | ||
| machineName | No | ||
| montageName | No | ||
| parentClass | No | ||
| sectionName | No | ||
| vehicleType | No | ||
| wheelConfig | No | ||
| animSequence | No | Asset path (e.g., /Game/Path/Asset). | |
| engineTorque | No | ||
| skeletonName | No | ||
| skeletonPath | No | Asset path (e.g., /Game/Path/Asset). | |
| animAssetPath | No | Asset path (e.g., /Game/Path/Asset). | |
| blueprintName | No | ||
| ragdollActive | No | ||
| blendSpacePath | No | Asset path (e.g., /Game/Path/Asset). | |
| sourceSkeleton | No | Asset path (e.g., /Game/Path/Asset). | |
| targetSkeleton | No | Asset path (e.g., /Game/Path/Asset). | |
| transitionName | No | ||
| animMontagePath | No | Asset path (e.g., /Game/Path/Asset). | |
| dragCoefficient | No | ||
| retargetProfile | No | ||
| animSequencePath | No | Asset path (e.g., /Game/Path/Asset). | |
| retargetSkeleton | No | Asset path (e.g., /Game/Path/Asset). | |
| interpolationType | No |