manage_sequence
Edit Unreal Engine level sequences: add tracks, bind actors, set keyframes, control playback, and record camera.
Instructions
Edit Level Sequences: add tracks, bind actors, set keyframes, control playback, and record camera.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| end | No | ||
| name | No | Name identifier. | |
| path | No | Asset path (e.g., /Game/Path/Asset). | |
| solo | No | ||
| frame | No | ||
| muted | No | ||
| speed | No | ||
| start | No | ||
| value | No | ||
| action | Yes | Action | |
| locked | No | ||
| newName | No | New name for renaming. | |
| endFrame | No | ||
| loopMode | No | ||
| metadata | No | ||
| property | No | Name of the property. | |
| actorName | No | Name of the actor. | |
| assetPath | No | Asset path (e.g., /Game/Path/Asset). | |
| className | No | ||
| frameRate | No | ||
| overwrite | No | Overwrite if the asset/file already exists. | |
| spawnable | No | ||
| startTime | No | ||
| trackName | No | ||
| trackType | No | ||
| actorNames | No | ||
| resolution | No | ||
| startFrame | No | ||
| playbackEnd | No | ||
| playbackStart | No | ||
| lengthInFrames | No | ||
| destinationPath | No | Destination path for move/copy. |