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Flux-Point-Studios

Unreal Engine MCP Server

manage_sequence

Destructive

Edit Unreal Engine level sequences: add tracks, bind actors, set keyframes, control playback, and record camera.

Instructions

Edit Level Sequences: add tracks, bind actors, set keyframes, control playback, and record camera.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
endNo
nameNoName identifier.
pathNoAsset path (e.g., /Game/Path/Asset).
soloNo
frameNo
mutedNo
speedNo
startNo
valueNo
actionYesAction
lockedNo
newNameNoNew name for renaming.
endFrameNo
loopModeNo
metadataNo
propertyNoName of the property.
actorNameNoName of the actor.
assetPathNoAsset path (e.g., /Game/Path/Asset).
classNameNo
frameRateNo
overwriteNoOverwrite if the asset/file already exists.
spawnableNo
startTimeNo
trackNameNo
trackTypeNo
actorNamesNo
resolutionNo
startFrameNo
playbackEndNo
playbackStartNo
lengthInFramesNo
destinationPathNoDestination path for move/copy.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare destructiveHint=true, readOnlyHint=false, idempotentHint=false. The description adds no behavioral context beyond a generic 'Edit' and a list of operations; it does not disclose side effects, destructive risks for specific actions, or prerequisites. It does not contradict annotations, but it fails to add useful context beyond what annotations already provide.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, front-loaded with the core purpose, and lists key capabilities without wasted words. It is concise and readable, although a slightly more structured breakdown of action categories could improve utility without sacrificing brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is extremely complex (32 parameters, 32 action variants, nested objects) with no output schema. The description covers only a subset of operations and says nothing about return values, error behavior, or how actions are dispatched. It is far from complete for an agent to confidently invoke this tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is only 28% (9 of 32 parameters have descriptions). The description mentions high-level capabilities like 'add tracks' and 'record camera' but does not map them to parameters or clarify the meaning of undocumented parameters such as 'end', 'solo', 'speed', or 'value'. With low schema coverage, the description must compensate, but it does not.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Edit Level Sequences' with a specific verb and resource, and lists concrete capabilities like add tracks, bind actors, set keyframes, control playback, and record camera. This distinguishes it from sibling tools like manage_level_structure or control_actor, though it does not enumerate the full range of actions (e.g., create, delete, metadata), so it is not a perfect 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies use for editing level sequences but provides no explicit when-to-use or when-not-to-use guidance, no mention of prerequisites or alternatives among the many sibling tools. With 32 possible actions, there is no guidance on which action to choose for which scenario, leaving the agent with insufficient direction.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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