control_editor
Control Unreal Engine editor: start/stop PIE, adjust viewport camera, run console commands, and capture screenshots.
Instructions
Start/stop PIE, control viewport camera, run console commands, take screenshots, simulate input.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fov | No | ||
| key | No | ||
| axis | No | ||
| mode | No | ||
| name | No | Name identifier. | |
| path | No | Path to a directory. | |
| stat | No | ||
| speed | No | ||
| steps | No | ||
| value | No | Generic value (any type). | |
| width | No | ||
| action | Yes | Editor action | |
| format | No | Image format for capture_viewport (default: jpeg) | |
| height | No | ||
| command | No | ||
| enabled | No | Whether the item/feature is enabled. | |
| quality | No | JPEG quality for capture_viewport (1-100, default: 85) | |
| section | No | ||
| category | No | ||
| filename | No | ||
| location | No | 3D location (x, y, z). | |
| realtime | No | ||
| rotation | No | 3D rotation (pitch, yaw, roll). | |
| viewMode | No | ||
| actorName | No | Name of the actor. | |
| assetPath | No | Asset path (e.g., /Game/Path/Asset). | |
| deltaTime | No | ||
| levelPath | No | Level asset path. | |
| resolution | No | Resolution setting (e.g., 1024x1024). | |
| inputAction | No | ||
| preferences | No | ||
| bookmarkName | No |