manage_behavior_tree
Create and manage Unreal Engine Behavior Trees: add task, decorator, and service nodes, connect them, and configure properties.
Instructions
Create Behavior Trees, add task/decorator/service nodes, and configure node properties.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| name | No | Name identifier. | |
| action | Yes | Action | |
| nodeId | No | ID of the node. | |
| comment | No | ||
| nodeType | No | ||
| savePath | No | Path to save the asset. | |
| assetPath | No | Asset path (e.g., /Game/Path/Asset). | |
| properties | No | ||
| childNodeId | No | ID of the node. | |
| parentNodeId | No | ID of the node. |