manage_lighting
Spawn and manage Unreal Engine lights, configure global illumination, shadows, volumetric fog, and build lighting for a scene.
Instructions
Spawn lights (point, spot, rect, sky), configure GI, shadows, volumetric fog, and build lighting.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Name identifier. | |
| size | No | 3D scale (x, y, z). | |
| color | No | RGBA color as an array [r, g, b, a]. | |
| width | No | ||
| action | Yes | Action | |
| height | No | ||
| method | No | ||
| radius | No | ||
| bounces | No | ||
| density | No | ||
| enabled | No | Whether the item/feature is enabled. | |
| quality | No | ||
| location | No | 3D location (x, y, z). | |
| rotation | No | 3D rotation (pitch, yaw, roll). | |
| fogHeight | No | ||
| innerCone | No | ||
| intensity | No | ||
| levelName | No | ||
| lightType | No | Light type. Accepts short names (Point), class names (PointLight), or lowercase (point). | |
| outerCone | No | ||
| recapture | No | ||
| copyActors | No | ||
| lightClass | No | Unreal light class name (e.g., PointLight, SpotLight). Alternative to lightType. | |
| sourceType | No | ||
| castShadows | No | ||
| cubemapPath | No | Texture asset path. | |
| temperature | No | ||
| useTemplate | No | ||
| maxBrightness | No | ||
| minBrightness | No | ||
| shadowQuality | No | ||
| contactShadows | No | ||
| shadowDistance | No | ||
| cascadedShadows | No | ||
| falloffExponent | No | ||
| rayTracedShadows | No | ||
| buildOnlySelected | No | ||
| compensationValue | No | ||
| scatteringIntensity | No | ||
| buildReflectionCaptures | No | ||
| useAsAtmosphereSunLight | No | For Directional Lights, use as Atmosphere Sun Light. | |
| indirectLightingIntensity | No |