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Flux-Point-Studios

Unreal Engine MCP Server

manage_navigation

Configure NavMesh properties, add nav modifiers, and create simple or smart links to manage AI pathfinding behavior in Unreal Engine.

Instructions

Configure NavMesh settings, add nav modifiers, create nav links and smart links for pathfinding.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
saveNoSave the asset(s) after the operation.
actionYesNavigation action to perform
filterNoGeneral search filter.
areaCostNoPathfinding cost multiplier for area (1.0 = normal).
cellSizeNoNavMesh cell size (default: 19).
endPointNoEnd point of navigation link (relative to actor).
linkNameNoName of the link.
linkTypeNoType of navigation link.
locationNoWorld location for nav link proxy.
rotationNoRotation for nav link proxy.
actorNameNoName of the actor.
actorPathNoPath to actor.
areaClassNoNavigation area class path.
directionNoLink traversal direction.
cellHeightNoNavMesh cell height (default: 10).
snapRadiusNoSnap radius for link endpoints (default: 30).
startPointNoStart point of navigation link (relative to actor).
tileSizeUUNoNavMesh tile size in UU (default: 1000).
agentHeightNoNavigation agent height (default: 144).
agentRadiusNoNavigation agent radius (default: 35).
linkEnabledNoWhether the link is enabled.
navMeshPathNoPath to NavMesh data asset.
agentMaxSlopeNoMaximum slope angle in degrees (default: 44).
blueprintPathNoBlueprint asset path.
componentNameNoName of the component.
minRegionAreaNoMinimum region area to keep.
failsafeExtentNoFailsafe extent for nav modifier when actor has no collision.
obstacleExtentNoExtent of simple box obstacle.
obstacleOffsetNoOffset of simple box obstacle.
agentStepHeightNoMaximum step height agent can climb (default: 35).
broadcastRadiusNoRadius for state change broadcast.
mergeRegionSizeNoRegion merge threshold.
enabledAreaClassNoArea class when smart link is enabled.
broadcastIntervalNoInterval for state change broadcast (0 = single).
disabledAreaClassNoArea class when smart link is disabled.
obstacleAreaClassNoArea class for box obstacle.
areaClassToReplaceNoArea class to replace (optional modifier behavior).
bCreateBoxObstacleNoAdd box obstacle during nav generation.
bIncludeAgentHeightNoExpand lower bounds by agent height.
bSmartLinkIsRelevantNoToggle smart link relevancy.
fixedAreaEnteringCostNoFixed cost added when entering the area.
maxSimplificationErrorNoEdge simplification error.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations indicate readOnly=false, destructive=false, and idempotent=false, but the description adds no additional behavioral context such as side effects of rebuild_navigation, the save option, or operation-specific impacts. For a tool with multiple distinct actions, this is a transparency gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence that avoids unnecessary verbosity. However, it's a high-level summary rather than a structured overview, and could be improved by referencing the required 'action' parameter to help the agent navigate the tool's complexity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the high complexity (42 parameters, 12 actions, no output schema), the description is far too sparse. It doesn't map parameters to actions, mention the required action parameter, or explain the differences between link types. A more comprehensive description is needed to fully guide the agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema includes all 42 parameters with individual descriptions (100% coverage), so the schema already provides thorough parameter semantics. The tool description adds no extra meaning beyond what the schema offers, so the baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it configures NavMesh settings, adds nav modifiers, and creates nav links/smart links for pathfinding, making the tool's purpose evident. However, it doesn't differentiate this from sibling tools like manage_ai or control_actor, so it's clear but lacks sibling distinction.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives, nor are there any exclusions or prerequisites. The description only lists capabilities without contextual use cases, leaving the agent to infer appropriate usage.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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