observe
Monitor Unreal Engine runtime by querying logs, capturing snapshots during playtests, and generating structured reports for debugging and feedback.
Instructions
Runtime observability and playtest feedback. Start PIE playtests, capture snapshots at intervals, query logs, correlate events, and generate structured reports. Actions: query_logs, get_log_summary, start_playtest, capture_snapshot, stop_playtest, get_playtest_report, run_scenario, get_runtime_state.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| count | No | Number of log entries to return (default: 50) | |
| label | No | Label for the playtest session or scenario | |
| since | No | ISO timestamp — only return logs after this time | |
| action | Yes | run_scenario automates: start PIE → capture snapshots at intervals → stop → report. query_logs reads from disk log and internal buffer. | |
| status | No | Final status when stopping playtest | |
| category | No | Log category filter (partial match) | |
| duration | No | Scenario duration in seconds (default: 10) | |
| interval | No | Snapshot capture interval in seconds (default: 3) | |
| severity | No | Minimum severity filter for logs |