manage_blueprint
Create Unreal Engine Blueprints, add SCS components (mesh, collision, camera), and manipulate graph nodes, variables, functions, and events. Compile and save assets directly.
Instructions
Create Blueprints, add SCS components (mesh, collision, camera), and manipulate graph nodes.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| name | No | Name identifier. | |
| posX | No | ||
| posY | No | ||
| save | No | Save the asset(s) after the operation. | |
| scale | No | ||
| toPin | No | Name of the target pin. | |
| value | No | Generic value (any type). | |
| action | Yes | Blueprint action | |
| inputs | No | ||
| nodeId | No | ID of the node. | |
| compile | No | Compile the blueprint(s) after the operation. | |
| fromPin | No | Name of the source pin. | |
| newName | No | New name for renaming. | |
| oldName | No | ||
| outputs | No | ||
| pinName | No | Name of the pin. | |
| attachTo | No | ||
| category | No | ||
| inputPin | No | Name of the pin. | |
| isPublic | No | ||
| linkedTo | No | ||
| location | No | ||
| meshPath | No | Mesh asset path. | |
| metadata | No | ||
| nodeType | No | ||
| rotation | No | ||
| savePath | No | Path to save the asset. | |
| toNodeId | No | ID of the target node. | |
| eventName | No | Name of the event. | |
| eventType | No | ||
| graphName | No | Name of the graph. | |
| newParent | No | ||
| outputPin | No | Name of the pin. | |
| timeoutMs | No | ||
| toPinName | No | Name of the target pin. | |
| transform | No | ||
| fromNodeId | No | ID of the source node. | |
| memberName | No | ||
| operations | No | ||
| parameters | No | ||
| properties | No | ||
| scriptName | No | ||
| fromPinName | No | Name of the source pin. | |
| memberClass | No | ||
| parentClass | No | Path or name of the parent class. | |
| targetClass | No | ||
| applyAndSave | No | ||
| defaultValue | No | Generic value (any type). | |
| functionName | No | Name of the function. | |
| isReplicated | No | ||
| materialPath | No | Material asset path. | |
| propertyName | No | Name of the property. | |
| variableName | No | Name of the variable. | |
| variableType | No | Variable type (e.g., Boolean, Float, Integer, Vector, String, Object) | |
| blueprintPath | No | Blueprint asset path. | |
| blueprintType | No | Path or name of the parent class. | |
| componentName | No | Name of the component. | |
| componentType | No | ||
| inputAxisName | No | ||
| componentClass | No | ||
| customEventName | No | Name of the event. | |
| parentComponent | No | ||
| variablePinType | No | ||
| saveAfterCompile | No | ||
| waitForCompletion | No | ||
| waitForCompletionTimeoutMs | No |