manage_level
Load, save, and manage Unreal Engine levels, configure streaming, handle World Partition cells, and build lighting.
Instructions
Load/save levels, configure streaming, manage World Partition cells, and build lighting.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| max | No | 3D location (x, y, z). | |
| min | No | 3D location (x, y, z). | |
| path | No | Directory path for asset creation. | |
| cells | No | ||
| color | No | RGBA color as an array [r, g, b, a]. | |
| action | Yes | Action | |
| extent | No | 3D extent (half-size). | |
| origin | No | 3D location (x, y, z). | |
| newName | No | ||
| location | No | 3D location (x, y, z). | |
| metadata | No | ||
| rotation | No | 3D rotation (pitch, yaw, roll). | |
| savePath | No | Path to save the asset. | |
| template | No | ||
| actorPath | No | Path to actor. | |
| intensity | No | ||
| levelName | No | ||
| levelPath | No | Level asset path. | |
| lightType | No | Light type. Accepts short names (Point), class names (PointLight), or lowercase (point). | |
| streaming | No | ||
| timeoutMs | No | ||
| exportPath | No | Export file path. | |
| levelPaths | No | ||
| parentPath | No | Path to a directory. | |
| sourcePath | No | Source path for import/move/copy. | |
| targetPath | No | Path to a directory. | |
| packagePath | No | Path to a directory. | |
| parentLevel | No | Parent level path. | |
| sublevelPath | No | Level asset path. | |
| dataLayerName | No | Name of the data layer. | |
| dataLayerLabel | No | ||
| dataLayerState | No | ||
| shouldBeLoaded | No | ||
| destinationPath | No | Destination path for move/copy. | |
| shouldBeVisible | No | ||
| streamingMethod | No | ||
| useWorldPartition | No |