manage_audio
Manage Unreal Engine audio: play/stop sounds, add components, configure mixes, set attenuation, spatial audio, and author Sound Cues or MetaSounds.
Instructions
Play/stop sounds, add audio components, configure mixes, attenuation, spatial audio, and author Sound Cues/MetaSounds.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| name | No | Name identifier. | |
| path | No | Directory path for asset creation. | |
| save | No | Save the asset(s) after the operation. | |
| size | No | 3D scale (x, y, z). | |
| pitch | No | ||
| scale | No | ||
| action | Yes | Action | |
| nodeId | No | ID of the node. | |
| volume | No | ||
| enabled | No | Whether the item/feature is enabled. | |
| fftSize | No | ||
| looping | No | Whether to loop. | |
| mixName | No | ||
| fadeTime | No | ||
| fadeType | No | ||
| inputPin | No | ||
| location | No | 3D location (x, y, z). | |
| nodeType | No | ||
| rotation | No | 3D rotation (pitch, yaw, roll). | |
| wavePath | No | Path to SoundWave asset. | |
| actorName | No | Name of the actor. | |
| assetPath | No | Asset path (e.g., /Game/Path/Asset). | |
| inputName | No | Name of the input. | |
| inputType | No | ||
| outputPin | No | ||
| soundName | No | ||
| soundPath | No | Sound asset path. | |
| sourcePin | No | Name of the source pin. | |
| startTime | No | ||
| targetPin | No | Name of the target pin. | |
| fadeInTime | No | ||
| outputName | No | Name of the output. | |
| outputType | No | ||
| properties | No | ||
| sourceNode | No | Source node name. | |
| targetNode | No | Target node name. | |
| fadeOutTime | No | ||
| falloffMode | No | ||
| innerRadius | No | ||
| parentClass | No | ||
| defaultValue | No | Generic value (any type). | |
| reverbEffect | No | ||
| sourceNodeId | No | ID of the source node. | |
| targetNodeId | No | ID of the target node. | |
| targetVolume | No | ||
| componentName | No | Name of the component. | |
| metasoundType | No | ||
| soundClassName | No | ||
| soundClassPath | No | Sound class path. | |
| attachPointName | No | Name of the socket. | |
| attenuationPath | No | Asset path (e.g., /Game/Path/Asset). | |
| concurrencyPath | No | Asset path (e.g., /Game/Path/Asset). | |
| falloffDistance | No | ||
| parentClassPath | No | Parent class path. | |
| attenuationShape | No | ||
| metasoundNodeType | No | ||
| volumeAttenuation | No | ||
| lowPassFilterFrequency | No |