build_environment
Build Unreal Engine environments by sculpting landscapes, painting foliage, and generating procedural terrain and biomes.
Instructions
Create/sculpt landscapes, paint foliage, and generate procedural terrain/biomes.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| hour | No | ||
| maxX | No | ||
| maxY | No | ||
| minX | No | ||
| minY | No | ||
| name | No | Name identifier. | |
| path | No | Path to a directory. | |
| seed | No | ||
| time | No | ||
| tool | No | ||
| count | No | ||
| names | No | ||
| scale | No | 3D scale (x, y, z). | |
| sizeX | No | ||
| sizeY | No | ||
| action | Yes | Action | |
| assets | No | ||
| bounds | No | ||
| radius | No | ||
| density | No | ||
| falloff | No | ||
| numLODs | No | ||
| quality | No | ||
| spacing | No | ||
| filename | No | ||
| location | No | 3D location (x, y, z). | |
| material | No | Material asset path. | |
| maxScale | No | ||
| meshPath | No | Mesh asset path. | |
| minScale | No | ||
| position | No | 3D location (x, y, z). | |
| rotation | No | 3D rotation (pitch, yaw, roll). | |
| settings | No | ||
| strength | No | ||
| tileSize | No | ||
| actorName | No | Name of the actor. | |
| brushSize | No | ||
| eraseMode | No | ||
| intensity | No | ||
| layerName | No | ||
| locations | No | ||
| randomYaw | No | ||
| timeoutMs | No | ||
| assetPaths | No | ||
| dataLayers | No | ||
| heightData | No | ||
| staticMesh | No | Mesh asset path. | |
| transforms | No | ||
| volumeName | No | ||
| foliageType | No | ||
| heightScale | No | ||
| runtimeGrid | No | ||
| sectionSize | No | ||
| cullDistance | No | ||
| foliageTypes | No | ||
| materialPath | No | Material asset path. | |
| subdivisions | No | ||
| alignToNormal | No | ||
| landscapeName | No | ||
| updateNormals | No | ||
| componentCount | No | 2D vector. | |
| foliageTypePath | No | Asset path (e.g., /Game/Path/Asset). | |
| quadsPerSection | No | ||
| isSpatiallyLoaded | No | ||
| enableWorldPartition | No | ||
| sectionsPerComponent | No |