manage_inventory
Create and configure Unreal Engine inventory systems: item data assets, components, world pickups, loot tables, and crafting recipes.
Instructions
Create item data assets, inventory components, world pickups, loot tables, and crafting recipes.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| icon | No | Path to icon texture. | |
| mesh | No | Path to mesh asset. | |
| name | No | Name of the asset to create. | |
| path | No | Directory path for asset creation. | |
| save | No | Save the asset(s) after the operation. | |
| tags | No | Gameplay tags for item categorization. | |
| slots | No | Equipment slot definitions. | |
| tiers | No | Quality tier definitions. | |
| value | No | ||
| action | Yes | Inventory action to perform. | |
| folder | No | Path to a directory. | |
| prompt | No | Prompt text. | |
| rarity | No | Item rarity tier. | |
| weight | No | ||
| bobbing | No | Enable bobbing animation. | |
| recipes | No | Recipe paths for crafting station. | |
| itemPath | No | Path to item data asset. | |
| meshPath | No | Mesh asset path. | |
| rotation | No | Enable rotation animation. | |
| slotSize | No | Size of each slot (for grid inventory). | |
| actorPath | No | Path to actor Blueprint for loot drop. | |
| craftTime | No | Time in seconds to craft. | |
| dropCount | No | Number of drops to roll. | |
| dropForce | No | Physics force applied to drops. | |
| maxWeight | No | ||
| slotCount | No | ||
| stackSize | No | ||
| conditions | No | Conditions for loot entry (gameplay tag expressions). | |
| dropRadius | No | Radius for scattered drops. | |
| glowEffect | No | Enable glow effect. | |
| lootWeight | No | Weight for drop chance calculation. | |
| pickupPath | No | Path to pickup actor Blueprint. | |
| recipePath | No | Path to crafting recipe asset. | |
| replicated | No | Whether to replicate. | |
| description | No | ||
| displayName | No | ||
| ingredients | No | Required ingredients with quantities. | |
| maxQuantity | No | Maximum drop quantity. | |
| minQuantity | No | Minimum drop quantity. | |
| parentClass | No | Path or name of the parent class. | |
| pickupSound | No | Sound cue for pickup. | |
| respawnTime | No | Respawn time in seconds. | |
| respawnable | No | ||
| stationType | No | Type of crafting station. | |
| categoryIcon | No | Icon texture for category. | |
| categoryPath | No | Path to item category asset. | |
| itemDataPath | No | Path to item data asset. | |
| abilityGrants | No | Gameplay abilities granted when equipped. | |
| allowStacking | No | Allow items to stack. | |
| blueprintPath | No | Blueprint asset path. | |
| componentName | No | Name of the component. | |
| lootTablePath | No | Path to loot table asset. | |
| meshComponent | No | Component name for equipment mesh. | |
| requiredLevel | No | Required player level. | |
| respawnEffect | No | Niagara effect for respawn. | |
| statModifiers | No | Stat modifiers when equipped. | |
| attachToSocket | No | Attach mesh to socket when equipped. | |
| interactionKey | No | Input action for pickup (if type is Key/Hold). | |
| outputItemPath | No | Path to item produced by recipe. | |
| outputQuantity | No | Quantity produced. | |
| parentCategory | No | Parent category path. | |
| passiveEffects | No | Passive gameplay effects when equipped. | |
| pickupParticle | No | Particle effect on pickup. | |
| requiredSkills | No | Required skill tags. | |
| slotCategories | No | Allowed item categories per slot. | |
| guaranteedDrops | No | Item paths that always drop. | |
| interactionType | No | How player picks up item. | |
| requiredStation | No | Required crafting station type. | |
| customProperties | No | Custom key-value properties for item. | |
| slotRestrictions | No | Per-slot category restrictions. | |
| unlockConditions | No | Conditions to unlock recipe. | |
| highlightMaterial | No | Material for highlight effect. | |
| interactionRadius | No | Radius for pickup interaction. | |
| animationOverrides | No | Animation overrides (slot -> anim asset). | |
| replicationCondition | No | Replication condition for inventory. |