manage_performance
Profile and benchmark Unreal Engine performance, then adjust scalability, LOD, Nanite, and optimization settings for better frame rates and resource usage.
Instructions
Run profiling/benchmarks, configure scalability, LOD, Nanite, and optimization settings.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| hzb | No | ||
| type | No | ||
| level | No | ||
| scale | No | ||
| action | Yes | Action | |
| actors | No | ||
| maxFPS | No | ||
| enabled | No | Whether the item/feature is enabled. | |
| lodBias | No | ||
| verbose | No | ||
| category | No | ||
| cellSize | No | ||
| detailed | No | ||
| duration | No | ||
| forceLOD | No | ||
| poolSize | No | ||
| outputPath | No | Output file or directory path. | |
| mergeActors | No | ||
| cacheShaders | No | ||
| skeletalBias | No | ||
| distanceScale | No | ||
| enableBatching | No | ||
| compileOnDemand | No | ||
| freezeRendering | No | ||
| enableInstancing | No | ||
| maxPixelsPerEdge | No | ||
| streamingDistance | No | ||
| streamingPoolSize | No | ||
| reducePermutations | No | ||
| boostPlayerLocation | No |