control_actor
Control Unreal Engine actors by spawning, transforming, deleting, attaching, applying forces, and managing components, tags, and visibility.
Instructions
Spawn actors, set transforms, enable physics, add components, manage tags, and attach actors.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tag | No | Name of the tag. | |
| force | No | 3D vector. | |
| scale | No | 3D scale (x, y, z). | |
| action | Yes | Action | |
| newName | No | New name for renaming. | |
| visible | No | Whether the item/actor is visible. | |
| location | No | 3D location (x, y, z). | |
| meshPath | No | Mesh asset path. | |
| rotation | No | 3D rotation (pitch, yaw, roll). | |
| actorName | No | Name of the actor. | |
| classPath | No | Asset path (e.g., /Game/Path/Asset). | |
| variables | No | ||
| childActor | No | Name of the child actor (for attach/detach operations). | |
| properties | No | ||
| parentActor | No | Name of the parent actor (for attach operations). | |
| snapshotName | No | ||
| blueprintPath | No | Blueprint asset path. | |
| componentName | No | Name of the component. | |
| componentType | No |