manage_input
Create and manage Unreal Engine input actions, mapping contexts, and key/gamepad bindings with modifiers and triggers.
Instructions
Create Input Actions and Mapping Contexts. Add key/gamepad bindings with modifiers and triggers.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | No | ||
| name | No | Name identifier. | |
| path | No | Path to a directory. | |
| action | Yes | Action to perform. Use dump_asset to serialize a UObject/DataAsset properties to JSON for inspection. | |
| priority | No | Priority for input mapping context (default: 0). | |
| assetPath | No | Asset path (e.g., /Game/Path/Asset). | |
| actionPath | No | Asset path (e.g., /Game/Path/Asset). | |
| contextPath | No | Asset path (e.g., /Game/Path/Asset). | |
| triggerType | No | ||
| modifierType | No |