uv-pack_islands
Pack UV islands of a mesh object into the [0,1] UV space by setting a margin to control spacing. Resolves overlapping or out-of-bounds UVs for game-ready assets.
Instructions
Pack the UV islands to fit the [0,1] UV space
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| margin | No | ||
| object | No |