shaderfx-add
Add a shader effect to a Grease Pencil object's stack by specifying type and optional name.
Instructions
Add a shader effect to a Grease Pencil object's stack
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| type | Yes | ||
| object | Yes |
Add a shader effect to a Grease Pencil object's stack by specifying type and optional name.
Add a shader effect to a Grease Pencil object's stack
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| type | Yes | ||
| object | Yes |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full transparency burden. It only states the add operation and does not disclose stack insertion order, duplicate handling, type constraints, or side effects.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single clear sentence that states the action and target without unnecessary words. It earns its place and is easy to parse.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description gives the base purpose and the schema defines the parameters, but with no annotations, no output schema, and weak parameter semantics, the agent is left inferring important behavioral details. It is minimally viable but not fully contextualized.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, but the description does not elaborate on the 'object', 'type', or 'name' parameters. It only places the operation in context without explaining effect type selection or object identification.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb and resource: 'Add a shader effect to a Grease Pencil object's stack.' This clearly distinguishes the operation from shaderfx-set, shaderfx-remove, and shaderfx-list.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance about when to use this tool versus alternatives such as shaderfx-set or shaderfx-types, and no exclusions or prerequisites are mentioned. The usage context is only implied by the verb 'add'.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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