shading-add_image_texture
Apply image textures to materials by wiring them into the Principled BSDF target input for base color, roughness, or normal.
Instructions
Wire an image-texture node to a Principled BSDF target
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| target | No | BASE_COLOR | |
| material | Yes | ||
| image_path | Yes |