scene-create_object
Create a primitive object (cube, sphere, plane, cylinder, cone, empty) in the scene by specifying its type, optional name, and world location. Set type, name, and position to add a base mesh for asset preparation.
Instructions
Create a primitive object in the scene
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| type | Yes | ||
| location | No |