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OhaoTech

Blender Finisher

by OhaoTech

mesh-tris_to_quads

Convert selected triangles to quads to clean up mesh topology for game-ready assets. Set face and shape angle thresholds to control which triangles merge.

Instructions

Convert selected triangles to quads

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
objectNo
face_thresholdNo
shape_thresholdNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden. It only states the primary action without disclosing how the conversion works, the effect of the face_threshold and shape_threshold parameters, or any side effects like merging faces. It does not contradict annotations (none exist), but it is far from transparent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, extremely concise and front-loaded. There is no wasted text. However, it may be too sparse, sacrificing needed detail for brevity. Still, it earns a high score for conciseness without being verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 3 parameters and no output schema, the description is incomplete. It does not explain the object parameter's default behavior (active mesh), the role of the threshold angles, or any prerequisites such as having a mesh selected. Given the tool's complexity (topology conversion), more detail is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate for the parameters. It does not mention any of the parameters (object, face_threshold, shape_threshold). The schema provides only titles and defaults, leaving the agent to guess the meaning and interaction of thresholds. This is a significant gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Convert selected triangles to quads') with a specific verb and resource. It defines what the tool does at a high level. However, it does not explicitly distinguish from sibling tools like mesh-quads_to_tris or mesh-fill, though the opposite nature is implied.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool vs alternatives. It does not mention when to apply it (e.g., after using mesh-quads_to_tris or for cleanup) or any prerequisites (e.g., need an active mesh with selected triangles). No exclusions are stated, but that is because nothing is stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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