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OhaoTech

Blender Finisher

by OhaoTech

shading-create_material

Create a new node-based material for Blender objects, enabling custom shader setups directly within your asset finishing workflow.

Instructions

Create a new node-based material

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure, but it only says what the tool does, not how it behaves. It does not mention whether the material is auto-assigned, what default node setup is created, or whether this is destructive to an existing material.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single short sentence with no filler, front-loading the key action and object. It is appropriately concise though perhaps too sparse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple, but with no annotations and no output schema, more context is needed. The description lacks guidance about return values, side effects, or relationship to the active material/selection, leaving the agent to guess.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, and the description adds no meaning beyond the parameter title 'Optional material name'. It does not clarify how the name parameter affects the material or what happens when it is omitted.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Create') and the resource ('a new node-based material'), making the tool's purpose immediately understandable. It distinguishes from siblings like shading-assign_material or shading-list_materials, though it doesn't explicitly contrast itself with them.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is given about when to use this tool versus alternatives such as shading-set_principled or shading-add_node. There is no mention of prerequisites, use cases, or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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