shading-prepare_pbr_maps
Creates node-based PBR image slots for base color, normal, roughness, ambient occlusion, and cavity maps in Blender materials.
Instructions
Create node-based PBR image slots for BASE_COLOR, NORMAL, ROUGHNESS, AO, and CAVITY
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| maps | No | ||
| size | No | ||
| object | No | ||
| prefix | No | ||
| material | No |