object-bake_transfer
Bake normal and ambient occlusion maps from a high-poly source onto a low-poly target with UVs.
Instructions
Bake high->low detail (normal/AO) from a source mesh into a target mesh's maps
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| maps | No | NORMAL,AO | |
| size | No | ||
| source | Yes | ||
| target | Yes | ||
| ray_distance | No |