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OhaoTech

Blender Finisher

by OhaoTech

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
NIUA_BLENDER_MCP_ALLOW_PYTHONNoSet to '1' to enable the system.execute_python tool. Off by default.

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}
logging
{}
prompts
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
anim-timelineA

Report scene timeline range, current frame, and frame rate

anim-set_timelineB

Set scene timeline range, current frame, and frame rate

anim-set_frameB

Set the current scene frame (playhead)

anim-insert_keyframeB

Insert a keyframe on an object property at a frame

anim-delete_keyframeB

Delete a keyframe on an object property at a frame

anim-set_interpolationA

Set interpolation for all keyframes on an object's f-curves

anim-list_actionsA

List the actions in the file (read-only)

anim-reportA

Animation report for an object: frame range, f-curve count (read-only)

anim-keyframesC

Detailed f-curve and keyframe report for an object

api-reportC

Report live Blender API operator/type metadata surface

api-searchB

Search live Blender API operators and RNA types

app-infoB

Report Blender runtime, active file, dirty state, scene, workspace, and render engine

app-file_newB

Empty the scene in-place (keeps the live bridge); force is required if dirty

app-file_openA

Open an existing .blend file by absolute path; force is required if current file is dirty

app-file_saveA

Save the current file, or save to an absolute path if the file is unsaved

app-file_save_asA

Save the current file to a new absolute path and make it active

app-file_save_copyA

Save a copy of the current file without changing the active file path

app-file_revertA

Reload the current file from disk; force is always required

app-undoB

Run Blender undo for the active session

app-redoB

Run Blender redo for the active session

app-workspacesA

List workspaces and report the active workspace

app-workspace_setC

Switch the active window to a named workspace

app-addonsA

List available Blender add-ons with enabled and loaded state

app-addon_enableC

Enable an installed Blender add-on module

app-addon_disableB

Disable an installed Blender add-on module

app-preferences_summaryB

Report safe high-level user preference values

app-preferences_saveA

Save current Blender user preferences

capabilities-domainsA

List the craft domains and how many operations each exposes

capabilities-searchA

Search ALL of Blender for a capability by keyword, ranked (start here)

capabilities-describeA

Get the full typed parameter schema for one operation before calling it

capabilities-invokeC

Run any Blender operator with args validated against its schema (undo-safe)

capabilities-toolsA

Navigate THIS server's tools: no args -> domain map; {domain} -> its tools; {name} -> one schema

constraints-listC

List object or pose-bone constraints

constraints-addC

Add an object or pose-bone constraint

constraints-removeB

Remove a named object or pose-bone constraint

constraints-reportB

Report live RNA properties for object or pose-bone constraints

constraints-setC

Set one RNA property on an object or pose-bone constraint

context-infoB

Report active object, selected objects, mode, mesh select mode, and available areas

context-areasA

List available editor areas for context overrides

context-set_activeC

Set the active object and optionally select it

context-select_objectsC

Update object selection by comma-separated object names

context-select_allA

Select, deselect, or invert selection for all scene objects

context-mode_setB

Switch Blender interaction mode, optionally activating an object first

context-mesh_select_modeC

Set mesh edit selection mode

context-poll_operatorC

Check whether a Blender operator polls in the current or proposed context

feedback-topologyA

Render a topology overlay: n-gons red, tris orange, quads grey, plus wireframe

feedback-uvC

Render a UV checker eye and return structured UV analytics

feedback-orientationC

Render a normal/backface orientation eye and return orientation analytics

feedback-wire_shadedC

Render shaded material view with real wire geometry overlay and quality analytics

feedback-lookdevC

Render a material-shaded lookdev turntable and return quality analytics

feedback-captureB

Render one view (named or the live scene camera) to a PNG the agent can see

feedback-capture_viewsC

Render a multi-angle preset (the anti-blob) as several images

feedback-silhouetteB

Flat silhouette from preset angles + proportion/symmetry — the form eye.

feedback-turntableC

Orbit the object/scene and return a sequence of images

geometry-create_curveC

Create a curve primitive

geometry-set_bezier_splineC

Replace a curve's spline with bezier control points; the modeling curve

geometry-reportC

Report non-mesh geometry object data

geometry-create_textC

Create a text object

geometry-create_surfaceD

Create a NURBS surface primitive

geometry-create_metaballC

Create a metaball primitive

geometry-create_grease_pencilC

Create a grease pencil object

geometry-set_curveD

Set curve-like geometry data fields

geometry-set_textC

Set text object fields

geometry-convert_to_meshB

Convert a non-mesh geometry object to a mesh

geometry_nodes-create_modifierB

Create a Geometry Nodes modifier with Blender's default node group

geometry_nodes-reportC

Report a Geometry Nodes modifier and its node group

geometry_nodes-add_nodeB

Add a node to a Geometry Nodes modifier group

geometry_nodes-linkC

Create a link between two Geometry Nodes sockets

info-reportB

Report Info editor areas and available report operators

info-messagesC

Return Info editor report messages when exposed by Blender RNA

rna-describeA

Describe a Blender operator or type via RNA (e.g. 'op:mesh.bevel', 'type:Object')

rna-searchA

Search the live Blender API for operators/types matching a query, ranked by relevance

io-importB

Import a mesh/scene file; format inferred from the extension by default

io-exportA

Export the scene or selected objects; format can be inferred from the path

io-prepare_assetB

Optionally apply transforms on one object, then export just that object

lattice-createC

Create a lattice object

lattice-reportB

Report lattice object, data, and point state

lattice-setD

Set one RNA property on lattice data

lattice-point_setB

Set one lattice point's deformed coordinate

lightprobe-createC

Create a light probe object

lightprobe-listB

List light probe objects

lightprobe-reportC

Report live RNA properties for a light probe

lightprobe-setC

Set one RNA property on a light probe data-block

mesh-extrudeC

Extrude the selected region and translate it

mesh-bevelC

Bevel the selected edges/vertices

mesh-insetB

Inset the selected faces

mesh-subdivideC

Subdivide the selected edges/faces

mesh-recalc_normalsC

Recalculate the mesh normals consistently

mesh-selection_reportC

Report selected vertices, edges, and faces

mesh-select_allC

Select, deselect, invert, or toggle all mesh elements

mesh-select_by_indexC

Select mesh elements by zero-based index

mesh-deleteC

Delete selected mesh elements

mesh-dissolveC

Dissolve selected mesh elements

mesh-mergeC

Merge selected vertices

mesh-remove_doublesC

Merge duplicate vertices

mesh-tris_to_quadsC

Convert selected triangles to quads

mesh-quads_to_trisC

Convert selected faces to triangles

mesh-fillC

Fill selected edges

mesh-edge_face_addD

Create an edge or face from selected elements

mesh-shade_smoothA

Toggle smooth/flat shading on the object

mesh-reportC

Analytic topology report for a mesh (read-only)

modifiers-typesA

List modifier types supported by the running Blender

modifiers-addC

Add a modifier to an object's stack

modifiers-setC

Set a property on an existing modifier

modifiers-set_visibilityC

Set common modifier stack visibility flags

modifiers-moveC

Move a modifier to a stack index

modifiers-copyB

Copy a modifier in the stack

modifiers-applyC

Apply (bake) a modifier into the mesh

modifiers-removeB

Remove a modifier from the stack without applying it

modifiers-listA

List the modifier stack of an object (read-only)

object-createC

Create a common mesh primitive or empty

object-duplicateD

Duplicate an object

object-deleteC

Delete one or more objects

object-renameC

Rename an object

object-transform_setC

Set an object's transform fields

object-transform_applyD

Apply an object's transform

object-origin_setC

Set an object's origin

object-transform_getC

Read an object's transform state

object-boundsA

Read an object's local and world bounds

object-bake_transferB

Bake high->low detail (normal/AO) from a source mesh into a target mesh's maps

object-shrinkwrapA

Snap a mesh's vertices onto a target object's surface via a SHRINKWRAP modifier

outliner-treeA

Return the logical scene tree: scenes, view layers, collections, objects, and hierarchy

outliner-describeC

Describe one object, collection, scene, or view layer by name

outliner-findB

Search objects, collections, scenes, and view layers by name

outliner-orphansB

List zero-user datablocks in high-value Outliner categories

outliner-collection_createB

Create a collection under the scene root or a named parent collection

outliner-collection_renameC

Rename a collection

outliner-collection_deleteB

Delete a collection; force is required when it contains objects or child collections

outliner-object_linkA

Link an object into a collection without removing existing collection membership

outliner-object_unlinkB

Unlink an object from a collection; force is required if it is the final collection

outliner-object_moveC

Move an object to exactly one target collection

outliner-parent_setA

Set an object's parent, preserving world transform by default

outliner-parent_clearA

Clear an object's parent, preserving world transform by default

outliner-visibility_setB

Set object-level viewport/render/selectability restrictions

outliner-collection_visibility_setA

Set collection-level viewport/render/selectability restrictions

outliner-view_layersA

List view layers and their layer-collection restriction trees

outliner-view_layer_createC

Create a view layer

outliner-view_layer_deleteA

Delete a view layer; force is required and the last layer cannot be deleted

outliner-layer_collection_setC

Set view-layer collection restrictions for one collection

outliner-orphans_purgeB

Purge orphan datablocks; force is always required

particles-systemsB

List particle systems on an object

particles-addC

Add a particle system to an object

particles-removeB

Remove a named particle system from an object

particles-reportB

Report live RNA properties for one or all particle systems

particles-setC

Set one RNA property on a particle system or its settings

physics-reportB

Report all physics stacks on an object

physics-addB

Add a physics stack to an object

physics-removeC

Remove a physics stack from an object

physics-setB

Set one RNA property on a physics stack

physics-field_reportB

Report an object's force field settings

physics-field_setC

Set one RNA property on an object's force field

pointcloud-listB

List point cloud objects and data-blocks

pointcloud-reportC

Report live RNA properties for a point cloud

pointcloud-setB

Set one writable RNA property on a point cloud data-block

pointcloud-attributesC

List point cloud geometry attributes and color attributes

asset_class-listA

List Layer 2 game-asset class profiles

asset_class-describeB

Describe one Layer 2 game-asset class profile

feedback-qualityC

Objective quality metrics for a mesh: topology, UVs, orientation, symmetry, proportion, scale, engine/material readiness (read-only)

feedback-critiqueB

One observe call to judge a model: multi-angle images + mesh/UV report bundled

feedback-capture_intakeC

Record the do-no-harm baseline: fixed-frame ortho alpha silhouettes + bbox + a session checkpoint

feedback-preservationB

Do-no-harm metric: mean/min silhouette IoU of current form vs the stored intake baseline + bbox delta (read-only, no revert)

feedback-readinessB

Objective game-ready scorecard: fraction of all objective gates passed, order-free + deduped (no judge, no images)

io-profile_validateB

Validate an object against a parameterized export profile without exporting

object-lod_createC

Create a decimated LOD duplicate using a generic Asset_LOD# naming convention

object-collision_proxy_createB

Create a simple collision proxy around an object's bounds using a generic Asset_COL naming convention

object-collision_hulls_createB

Create split box collision hulls across an object's bounds using generic Asset_COL_## names

object-retopoA

Retopologize a mesh to a face budget (voxel+decimate, or decimate-only when voxel is unsafe)

project-reportB

Report active or detected Blender project state and project editor areas

project-filesB

List files for the active or detected Blender project

project-settingsC

Report project preferences, active project fields, and project.toml data

properties-reportC

Report all live RNA properties for any stable Properties path target

properties-object_reportC

Report all live RNA properties for an object, its data, modifiers, and custom props

properties-getA

Read a stable Properties path such as object:Cube/location or object:Cube/idprops/foo

properties-setB

Set a stable Properties path; value is JSON-encoded

properties-unsetA

Unset a custom property or resettable RNA property by stable Properties path

camera-createA

Create a camera and optionally make it the active scene camera

camera-listB

List scene cameras and active camera

camera-reportA

Report one camera, defaulting to the active scene camera

camera-setC

Set common camera data properties

camera-set_activeB

Set the active scene camera

light-createC

Create a light object

light-listC

List scene lights

light-reportB

Report one light, or all scene lights if omitted

light-setD

Set common light data properties

render-settingsA

Report active render settings

render-set_settingsC

Set common render settings

render-stillB

Render a still image to disk, restoring prior scene settings after

world-reportB

Report scene world color and background strength

world-setB

Set scene world color and/or background strength

compositor-enableB

Enable or disable scene compositor nodes

compositor-reportB

Report scene compositor node tree

compositor-add_nodeC

Add a node to the scene compositor node tree

compositor-linkC

Link two compositor node sockets

rig-add_armatureA

Create a new armature (skeleton) object

rig-add_boneB

Add an edit bone to an armature (head/tail in armature-local space)

rig-set_bone_transformB

Set an existing bone's head and/or tail position

rig-parent_with_auto_weightsA

Parent a mesh to an armature with automatic skinning weights

rig-list_bonesA

List an armature's bones with head/tail positions (read-only)

rig-reportB

Report rest bones, pose bones, constraints, and child meshes

rig-pose_reportB

Report pose bone transforms and constraints

rig-set_pose_boneB

Set a pose bone's location, Euler rotation, and/or scale

rig-clear_poseA

Clear all pose bone transforms back to rest values

rig-constraintsA

List pose bone constraints on one bone or the whole armature

rig-constraint_addC

Add a pose bone constraint

rig-constraint_removeC

Remove a named pose bone constraint

rig-vertex_groupsA

List mesh vertex groups and assigned vertex weights

rig-vertex_group_createD

Create a mesh vertex group

rig-assign_weightsB

Assign vertex weights to a named vertex group by vertex index

rna-call_operatorC

Run any bpy.ops operator, with args validated against its RNA

rna-set_propertyC

Set a data property by path under bpy.data (value is JSON-encoded)

rna-get_propertyA

Read a data property by path under bpy.data (read-only)

scene-infoA

Summarize the current scene (objects, materials)

scene-create_objectC

Create a primitive object in the scene

scene-set_transformC

Set an object's location/rotation/scale

script-reportB

Report script-space operators, preferences, paths, and editor areas

script-pathsA

List Blender script search paths and configured script directories

script-run_fileA

Run a Python file through Blender's script operator when Python execution is trusted

script-reloadB

Reload Blender scripts when Python execution is trusted

sequencer-reportB

Report sequence strips in the active scene

sequencer-strip_addC

Add a sequence strip

sequencer-strip_removeA

Remove a sequence strip by name

sequencer-strip_setB

Set one RNA property on a sequence strip

sequencer-modifiersB

List strip modifiers on a sequence strip

sequencer-modifier_addC

Add a strip modifier to a sequence strip

sequencer-modifier_setC

Set one RNA property on a strip modifier

sequencer-modifier_removeB

Remove a strip modifier

session-checkpointB

Snapshot an object's mesh data + transform so an edit can be rolled back

session-revertB

Restore an object from a checkpoint (most recent if no label); one undo step

session-list_checkpointsA

List stored checkpoints for an object, or all objects (read-only)

shaderfx-listA

List shader effects on a Grease Pencil object

shaderfx-typesB

List shader effect types supported by the running Blender

shaderfx-addB

Add a shader effect to a Grease Pencil object's stack

shaderfx-removeC

Remove a named shader effect

shaderfx-reportB

Report live RNA properties for one or all shader effects

shaderfx-setC

Set one RNA property on a shader effect

shading-create_materialC

Create a new node-based material

shading-set_principledB

Set Principled BSDF parameters on a material

shading-assign_materialA

Assign a material to an object (creates it if missing)

shading-add_image_textureB

Wire an image-texture node to a Principled BSDF target

shading-prepare_pbr_mapsB

Create node-based PBR image slots for BASE_COLOR, NORMAL, ROUGHNESS, AO, and CAVITY

shading-reportB

Report a material, object material slots, and shader node tree

shading-add_nodeB

Add a shader node to a material node tree

shading-link_nodesB

Link two shader node sockets

shading-set_node_inputB

Set a shader node input default value from JSON

shading-list_materialsA

List materials in the file (read-only)

speaker-createC

Create a speaker object

speaker-listB

List speaker objects

speaker-reportC

Report live RNA properties for a speaker

speaker-setC

Set one writable RNA property on a speaker data-block

spreadsheet-reportC

Report spreadsheet editor state and object table shape

spreadsheet-columnsA

List spreadsheet columns derived from object geometry attributes

spreadsheet-rowsB

Return paginated spreadsheet rows derived from object geometry attributes

statusbar-reportC

Report Status Bar context and scene statistics

system-execute_pythonA

Run Python inside Blender; returns captured stdout and a 'result' variable if set

system-healthC

Bridge health: Blender version, open .blend, queue depth, last-error ring buffer

system-operationsA

List in-flight and recent operations with progress (works even while the main thread is busy)

system-cancelA

Request cooperative cancellation of a queued/running operation (takes effect at the operation's next check), by id from system.operations

text-listC

List Text data-blocks

text-createC

Create a Text data-block

text-openC

Open a text file into a Text data-block

text-readC

Read a Text data-block

text-writeB

Replace a Text data-block body

text-appendC

Append to a Text data-block body

text-saveC

Save a Text data-block to disk

text-removeC

Remove a Text data-block

textures-loadC

Load an image datablock from disk

textures-listB

List image datablocks

textures-reportC

Report one image datablock

tool-activeC

Report the active workspace tool for an editor/mode

tool-setC

Switch the active workspace tool by idname

tool-settingsC

Report active tool and live ToolSettings RNA properties

tool-setting_getC

Read one ToolSettings path

tool-setting_setC

Set one ToolSettings path

topbar-reportB

Report active topbar context, workspace, scene, and search capability

topbar-command_searchB

Search Blender commands exposed through bpy.ops without opening modal UI

tracking-reportB

Report MovieClip and tracking state

tracking-clip_loadC

Load a movie clip or image sequence source

tracking-clipsA

List loaded movie clips

tracking-marker_reportC

Report markers for each track in a clip

tracking-track_reportC

Report tracks for a clip

ui-stateB

Report Blender UI availability, active window, and foreground-only capability flags

ui-windowsA

List Blender windows, screens, workspaces, areas, regions, and UI geometry

ui-operator_pollA

Check whether a Blender operator polls in an explicit editor area context

ui-operator_invokeB

Run any Blender operator with explicit editor area context and undo-safe dispatch

ui-screenshotB

Capture Blender's UI screenshot when screen.screenshot is available

ui-redrawC

Request a Blender UI redraw when wm.redraw_timer is available

uv-layersC

List UV layers and active UV layer

uv-layer_createC

Create a UV layer

uv-layer_set_activeB

Set the active UV layer by name

uv-layer_deleteB

Delete a UV layer by name

uv-seamsC

Report seam edge indices

uv-set_seamsC

Set, add, remove, or clear seam edge flags

uv-export_layoutC

Export the mesh UV layout as an image file

uv-smart_unwrapC

Smart UV project the selected faces (angle-based auto seams)

uv-unwrapC

Unwrap the selected faces along existing seams

uv-cube_projectB

Cube-project the selected faces onto the UV map

uv-sphere_projectB

Sphere-project the selected faces onto the UV map

uv-pack_islandsB

Pack the UV islands to fit the [0,1] UV space

uv-average_islands_scaleC

Average the texel density / scale of all UV islands

uv-reportA

Analytic UV report for a mesh: layers, has_uvs, island count (read-only)

volume-create_emptyC

Create an empty volume object

volume-importB

Import an OpenVDB volume file

volume-listB

List volume objects and data-blocks

volume-reportC

Report live RNA properties for a volume

volume-setC

Set one writable RNA property on a volume data-block or nested settings object

Prompts

Interactive templates invoked by user choice

NameDescription
refine_meshScaffold the iterative refinement loop: checkpoint -> edit -> feedback.critique (images + quality) -> judge -> keep or session.revert -> repeat until quality targets are met.
inspectGuide a read-only assessment (scene.info -> feedback.critique -> feedback.quality) before proposing any edits.

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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