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undo_redo

Manage Unity's undo/redo stack: undo, redo, view history, clear history, and group operations for consolidated undo steps.

Instructions

Controls Unity's Undo/Redo system. Actions:

  • undo: Perform undo operation

  • redo: Perform redo operation

  • get_history: Get undo/redo history stack

  • clear: Clear all undo history

  • begin_group: Begin an undo group (combine multiple operations)

  • end_group: End an undo group

  • set_group_name: Set name for current undo group

  • record_object: Record object state for undo

  • flush: Flush all recorded operations

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesUndo/Redo action to perform
objectIdNoInstance ID of object to record
groupNameNoName for undo group
objectPathNoPath of object to record
historyLimitNoMaximum number of history items to return (default: 20)
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description enumerates actions that modify state (undo, redo, clear, record_object, flush) and a read-only action (get_history), going beyond the annotation readOnlyHint=false. It does not contradict annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is moderately sized with a clear bulleted list of actions. It could be more concise by grouping similar actions, but it is not overly verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has multiple actions and no output schema, the description covers each action's purpose adequately. It provides enough context for an agent to understand the tool's capabilities.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the schema adequately describes parameters. The description adds no additional meaning beyond the action list. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool controls Unity's Undo/Redo system, listing all supported actions. This verb+resource description distinguishes it from sibling tools like animation or play_mode.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. There is no mention of when to prefer undo_redo over other tools that might affect scene state.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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